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Babylon.js 6 Released with Havok Physics –


Babylon JS, a preferred open supply 3D HTML recreation engine, simply launched Babylon.js 6. Among the many most enjoyable new options of BabylonJS is the addition of Havok physics integration, providing efficiency enhancements of as much as 20x over the prevailing ammo physics system. Along with the efficiency enhancements, there’s additionally an all new Physics API.

Past the brand new Havok physics integration, Babylon 6 bought a number of different new options together with a brand new efficiency mode choice that can lead to velocity will increase of 50X quicker! In my case the advance was solely 70%, so clearly it’ll differ from devic to gadget. You’ve got a alternative between Compatibility, Intermediate and Aggressive modes.

Fluid rendering is one other new characteristic of model 6. Different new graphical options embrace the addition of Display House Reflections v2, new Texture Decals and maybe most apparently, enhancements to the Node Materials making it potential to do superior 3D rendering strategies like Ray Marching with out having to write down a line of shader code. Node Materials additionally will get the addition of Tri-Planar and Bi-Planaer projection nodes. glTF additionally bought assist for the most recent extensions, including KHR_materials_iridesence and KHR_animation_pointer glTF extensions.

Tooling additionally bought an enchancment in BabylonJS 6, with the Gui Editor added in beta in model 5 being promoted to manufacturing prepared. There may be additionally a brand new group supplied Figma to Babylon.js importer in addition to new Accessibility Display Reader assist.

Key Hyperlinks

Babylon Engine Homepage

Release Notes

Documentation Home

Node Material Editor

You may be taught extra in regards to the Babylon.js 6 launched within the video beneath.



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